Basten, Dirk (2017). Gamification. IEEE Softw., 34 (5). S. 76 - 82. LOS ALAMITOS: IEEE COMPUTER SOC. ISSN 1937-4194

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Abstract

Games can help motivate people in otherwise nongame scenarios and engage users in high interaction. For decades, animated strategy games have helped introduce MBA students to complex economic scenarios. More recently, marketing has been using gamification to connect users with products and sales channels. Software teams use gamification for collaborative experiences, learning, and knowledge sharing. Here, Dirk Basten explores gamification applications and underlying technologies. I look forward to hearing from both readers and prospective column authors about this column and the technologies you want to know more about.

Item Type: Journal Article
Creators:
CreatorsEmailORCIDORCID Put Code
Basten, DirkUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
URN: urn:nbn:de:hbz:38-218220
DOI: 10.1109/MS.2017.3571581
Journal or Publication Title: IEEE Softw.
Volume: 34
Number: 5
Page Range: S. 76 - 82
Date: 2017
Publisher: IEEE COMPUTER SOC
Place of Publication: LOS ALAMITOS
ISSN: 1937-4194
Language: English
Faculty: Unspecified
Divisions: Unspecified
Subjects: no entry
Uncontrolled Keywords:
KeywordsLanguage
Computer Science, Software EngineeringMultiple languages
Refereed: Yes
URI: http://kups.ub.uni-koeln.de/id/eprint/21822

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