Rüth, Marco ORCID: 0000-0002-9923-002X (2022). Learning and teaching with video games: Toward theoretical progress and educational practice. PhD thesis, Universität zu Köln.

[img]
Preview
PDF
Rueth (2022). Learning and teaching with video games.pdf
Bereitstellung unter der CC-Lizenz: Creative Commons Attribution Non-commercial No Derivatives.

Download (857kB) | Preview

Abstract

Learning with video games has been related to several beneficial educational effects, indicating that teaching with video games could also be a promising teaching approach to foster student learning. However, more theoretical guidance and more insights from educational practice are needed to better evaluate potentials of learning and teaching with video games. Therefore, this dissertation presents a reference framework that aims to support theoretical progress in the field of e-learning and the general workflow of e-learning projects (Article 1). Then, with a focus on educational practice and teaching with video games, three field studies were conducted that illustrate how video games could be integrated into two different educational contexts. The results of these studies show that teaching with video games can foster students’ dance skills (Article 2) and reflection processes (Article 3). Considering that teachers decide whether they teach with video games, pre-service teachers were surveyed to examine their intention to teach with digital games in their future school teaching (Article 4). The results indicate that teachers’ intention to teach with video games is related to a small set of key personal characteristics that could be specifically considered in teacher education. Given pandemic restrictions, it was also outlined how video games could provide educational experiences at home and foster physical and mental health (Article 5). In addition, findings from experimental studies show that mobile learning with quiz apps can benefit student learning in terms of cognitive and metacognitive outcomes (Article 6). Overall, this dissertation emphasizes the relevance of theoretical progress and illustrates how learning and teaching with video games can be effective in educational practice.

Item Type: Thesis (PhD thesis)
Creators:
CreatorsEmailORCIDORCID Put Code
Rüth, Marcomarco.rueth@uni-koeln.deorcid.org/0000-0002-9923-002XUNSPECIFIED
URN: urn:nbn:de:hbz:38-529651
Date: 2022
Language: English
Faculty: Faculty of Human Sciences
Divisions: Faculty of Human Sciences > Department Psychologie
Subjects: Psychology
Education
Technology (Applied sciences)
Uncontrolled Keywords:
KeywordsLanguage
learning; teaching; video games; digital games; e-learning; education; psychologyEnglish
Date of oral exam: 29 March 2022
Referee:
NameAcademic Title
Kaspar, KaiProf. Dr. Dr.
Hugger, Kai-UweProf. Dr.
Refereed: Yes
URI: http://kups.ub.uni-koeln.de/id/eprint/52965

Downloads

Downloads per month over past year

Export

Actions (login required)

View Item View Item