Chon, Seung-Hun ORCID: 0000-0002-8923-6428, Timmermann, Ferdinand ORCID: 0000-0002-2210-9459, Dratsch, Thomas, Schuelper, Nikolai ORCID: 0000-0001-9712-9780, Plum, Patrick, Berlth, Felix ORCID: 0000-0002-3780-0728, Datta, Rabi Raj, Schramm, Christoph, Hander, Stefan, Spaeth, Martin Richard, Duebbers, Martin, Kleinert, Julia, Raupach, Tobias, Bruns, Christiane and Kleinert, Robert (2019). Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students. JMIR Serious Games, 7 (1). TORONTO: JMIR PUBLICATIONS, INC. ISSN 2291-9279

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Abstract

Background: Serious games enable the simulation of daily working practices and constitute a potential tool for teaching both declarative and procedural knowledge. The availability of educational serious games offering a high-fidelity, three-dimensional environment in combination with profound medical background is limited, and most published studies have assessed student satisfaction rather than learning outcome as a function of game use. Objective: This study aimed to test the effect of a serious game simulating an emergency department (EMERGE) on students' declarative and procedural knowledge, as well as their satisfaction with the serious game. Methods: This nonrandomized trial was performed at the Department of General, Visceral and Cancer Surgery at University Hospital Cologne, Germany. A total of 140 medical students in the clinical part of their training (5th to 12th semester) self-selected to participate in this experimental study. Declarative knowledge (measured with 20 multiple choice questions) and procedural knowledge (measured with written questions derived from an Objective Structured Clinical Examination station) were assessed before and after working with EMERGE. Students' impression of the effectiveness and applicability of EMERGE were measured on a 6-point Likert scale. Results: A pretest-posttest comparison yielded a significant increase in declarative knowledge. The percentage of correct answers to multiple choice questions increased from before (mean 60.4, SD 16.6) to after (mean 76.0, SD 11.6) playing EMERGE (P<.001). The effect on declarative knowledge was larger in students in lower semesters than in students in higher semesters (P<.001). Additionally, students' overall impression of EMERGE was positive. Conclusions: Students self-selecting to use a serious game in addition to formal teaching gain declarative and procedural knowledge.

Item Type: Journal Article
Creators:
CreatorsEmailORCIDORCID Put Code
Chon, Seung-HunUNSPECIFIEDorcid.org/0000-0002-8923-6428UNSPECIFIED
Timmermann, FerdinandUNSPECIFIEDorcid.org/0000-0002-2210-9459UNSPECIFIED
Dratsch, ThomasUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Schuelper, NikolaiUNSPECIFIEDorcid.org/0000-0001-9712-9780UNSPECIFIED
Plum, PatrickUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Berlth, FelixUNSPECIFIEDorcid.org/0000-0002-3780-0728UNSPECIFIED
Datta, Rabi RajUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Schramm, ChristophUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Hander, StefanUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Spaeth, Martin RichardUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Duebbers, MartinUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Kleinert, JuliaUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Raupach, TobiasUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Bruns, ChristianeUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Kleinert, RobertUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
URN: urn:nbn:de:hbz:38-139198
DOI: 10.2196/13028
Journal or Publication Title: JMIR Serious Games
Volume: 7
Number: 1
Date: 2019
Publisher: JMIR PUBLICATIONS, INC
Place of Publication: TORONTO
ISSN: 2291-9279
Language: English
Faculty: Unspecified
Divisions: Unspecified
Subjects: no entry
Uncontrolled Keywords:
KeywordsLanguage
PERFORMANCE; MOTIVATION; GUIDELINESMultiple languages
Medical InformaticsMultiple languages
Refereed: Yes
URI: http://kups.ub.uni-koeln.de/id/eprint/13919

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