Rieger, Diana, Wulf, Tim ORCID: 0000-0002-2671-5106, Kneer, Julia, Frischlich, Lena ORCID: 0000-0001-5039-5301 and Bente, Gary (2014). The winner takes it all: The effect of in-game success and need satisfaction on mood repair and enjoyment. Comput. Hum. Behav., 39. S. 281 - 287. OXFORD: PERGAMON-ELSEVIER SCIENCE LTD. ISSN 1873-7692

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Abstract

Recent research found that playing video games is able to serve mood management purposes as well as contribute to gratifications such as need satisfaction. Both aspects can foster the enjoyment as entertainment experience. The current study explores the question of how in-game success as a prerequisite for satisfying the need for competence and autonomy positively influences mood repair and game enjoyment. In a laboratory setting, participants were frustrated via a highly stressing math task and then played a video game (Mario Kart). Results show that in-game success drives mood repair as reflected in the experience of anger, happiness and activation. Moreover, fulfilling the intrinsic needs for competence and autonomy mediated the effects of in-game success and predicted enjoyment of the video game. Results are discussed in context of recent conceptualizations of media entertainment and the hierarchical order of emotional gratifications. (C) 2014 Elsevier Ltd. All rights reserved.

Item Type: Journal Article
Creators:
CreatorsEmailORCIDORCID Put Code
Rieger, DianaUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Wulf, TimUNSPECIFIEDorcid.org/0000-0002-2671-5106UNSPECIFIED
Kneer, JuliaUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Frischlich, LenaUNSPECIFIEDorcid.org/0000-0001-5039-5301UNSPECIFIED
Bente, GaryUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
URN: urn:nbn:de:hbz:38-427085
DOI: 10.1016/j.chb.2014.07.037
Journal or Publication Title: Comput. Hum. Behav.
Volume: 39
Page Range: S. 281 - 287
Date: 2014
Publisher: PERGAMON-ELSEVIER SCIENCE LTD
Place of Publication: OXFORD
ISSN: 1873-7692
Language: English
Faculty: Unspecified
Divisions: Unspecified
Subjects: no entry
Uncontrolled Keywords:
KeywordsLanguage
SELF-DETERMINATION THEORY; HOSTILE FEELINGS; MEDIA ENJOYMENT; RECOVERY; EXPERIENCE; EXPOSURE; PLAY; ENTERTAINMENT; MOTIVATIONS; TELEVISIONMultiple languages
Psychology, Multidisciplinary; Psychology, ExperimentalMultiple languages
URI: http://kups.ub.uni-koeln.de/id/eprint/42708

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