Craig-McFeely, Julia (2011). Finding What You Need, and Knowing What You Can Find: Digital Tools for Palaeographers in Musicology and Beyond. In: Kodikologie und Paläographie im digitalen Zeitalter 2 - Codicology and Palaeography in the Digital Age 2, pp. 307-339. Norderstedt: Books on Demand (BoD). ISBN 978-3-8423-5032-8
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Abstract
This chapter examines three projects that provide musicologists with a range of resources for managing and exploring their materials: DIAMM (Digital Image Archive of Medieval Music), CMME (Computerized Mensural Music Editing) and the software Gamera. Since 1998, DIAMM has been enhancing research of scholars worldwide by providing them with the best possible quality of digital images. In some cases these images are now the only access that scholars are permitted, since the original documents are lost or considered too fragile for further handling. For many sources, however, simply creating a very high-resolution image is not enough: sources are often damaged by age, misuse (usually Medieval ‘vandalism’), or poor conservation. To deal with damaged materials the project has developed methods of digital restoration using mainstream commercial software, which has revealed lost data in a wide variety of sources. The project also uses light sources ranging from ultraviolet to infrared in order to obtain better readings of erasures or material lost by heat or water damage. The ethics of digital restoration are discussed, as well as the concerns of the document holders. CMME and a database of musical sources and editions, provides scholars with a tool for making fluid editions and diplomatic transcriptions: without the need for a single fixed visual form on a printed page, a computerized edition system can utilize one editor’s transcription to create any number of visual forms and variant versions. Gamera, a toolkit for building document image recognition systems created by Ichiro Fujinaga is a broad recognition engine that grew out of music recognition, which can be adapted and developed to perform a number of tasks on both music and non-musical materials. Its application to several projects is discussed.
Item Type: | Book Section, Proceedings Item or annotation in a legal commentary | ||||||||||||||||
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Corporate Contributors: | Institut für Dokumentologie und Editorik (IDE) | ||||||||||||||||
URN: | urn:nbn:de:hbz:38-43569 | ||||||||||||||||
Title of Book: | Kodikologie und Paläographie im digitalen Zeitalter 2 - Codicology and Palaeography in the Digital Age 2 | ||||||||||||||||
Series Name at the University of Cologne: | Schriften des Instituts für Dokumentologie und Editorik | ||||||||||||||||
Volume: | 3 | ||||||||||||||||
Page Range: | pp. 307-339 | ||||||||||||||||
Number of Pages: | 0 | ||||||||||||||||
Date: | 2011 | ||||||||||||||||
Publisher: | Books on Demand (BoD) | ||||||||||||||||
Place of Publication: | Norderstedt | ||||||||||||||||
ISBN: | 978-3-8423-5032-8 | ||||||||||||||||
Language: | English | ||||||||||||||||
Divisions: | Faculty of Arts and Humanities > Fächergruppe 2: Archäologie, Altertumskunde und Kulturen des Mittelmeerraums > Archäologisches Institut > Abteilung für Historisch-kulturwissenschaftliche Informationsverarbeitung | ||||||||||||||||
Subjects: | Data processing Computer science Library and information sciences Music Geography and history |
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References: | http://www.i-d-e.de [IDE-Homepage] http://www.i-d-e.de/schriften/2-kpdz1 [Presentation of volume 1] http://www.i-d-e.de/schriften/3-kpdz2 [Presentation of volume 2] http://kups.ub.uni-koeln.de/2939/ [KPDZ1 online] | ||||||||||||||||
Refereed: | Yes | ||||||||||||||||
URI: | http://kups.ub.uni-koeln.de/id/eprint/4356 |
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