Kunz, Reinhard E., Roth, Alexander ORCID: 0000-0002-7484-5511 and Santomier, James P. (2022). A perspective on value co-creation processes in eSports service ecosystems. Sport Bus. Manag., 12 (1). S. 29 - 54. BINGLEY: EMERALD GROUP PUBLISHING LTD. ISSN 2042-6798

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Abstract

Purpose Electronic Sports (eSports) is an emerging sector of the sports and entertainment industry experiencing an accelerated increase in consumer and sponsor demand. This paper aims to study selected cases of eSports service ecosystems, to identify similarities and differences and to understand the different roles, relationships and multiple interactions of actors involved in value co-creation processes. Design/methodology/approach This empirical paper follows the service-dominant logic to highlight value creation. Based on the sport value framework, an organizing logic for the actors in sports-related ecosystems to exchange service and co-create value, the authors apply the conceptualization of an eSports service ecosystem framework in which actors create value through their interactions. A case study approach was applied to qualitatively describe two cases of value co-creation by multiple actors during three eSports events. Case study 1a is the 2019 League of Legends World Championship Finals in Paris. Case study 1b is the 2020 League of Legends World Championship Finals in Shanghai. Case study 2 is the BLAST Premier Counter-Strike: Global Offensive Global Final 2020, which was entirely virtual. Findings The outcome is an empirically investigated conceptual framework of multiple actors co-creating value within a service ecosystem in eSports. The insights of the cases explain how actors interact with each other and co-create value during events in eSports ecosystems. The cases illustrate interactions in the context of eSports where the actors are connected within ecosystems. This enables further development of a value co-creation concept and a better understanding of value co-creation in eSports. Originality/value This study contributes to research by explicating a theoretically grounded framework for eSports service ecosystems based on empirical evidence. This research extends the scope of value co-creation beyond the firm-customer dyad to a service ecosystem in eSports, demonstrating the dynamic interactions of multiple actors.

Item Type: Journal Article
Creators:
CreatorsEmailORCIDORCID Put Code
Kunz, Reinhard E.UNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Roth, AlexanderUNSPECIFIEDorcid.org/0000-0002-7484-5511UNSPECIFIED
Santomier, James P.UNSPECIFIEDUNSPECIFIEDUNSPECIFIED
URN: urn:nbn:de:hbz:38-570045
DOI: 10.1108/SBM-03-2021-0039
Journal or Publication Title: Sport Bus. Manag.
Volume: 12
Number: 1
Page Range: S. 29 - 54
Date: 2022
Publisher: EMERALD GROUP PUBLISHING LTD
Place of Publication: BINGLEY
ISSN: 2042-6798
Language: English
Faculty: Unspecified
Divisions: Unspecified
Subjects: no entry
Uncontrolled Keywords:
KeywordsLanguage
DOMINANT LOGIC; SPORT; CONSUMPTION; FUTURE; PARTICIPATION; PROPOSITIONS; COCREATION; INNOVATION; RESOURCES; NETWORKSMultiple languages
Hospitality, Leisure, Sport & TourismMultiple languages
URI: http://kups.ub.uni-koeln.de/id/eprint/57004

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