Kuepper, Denise Marie, Klein, Kristina and Voelckner, Franziska (2021). Gamifying employer branding: An integrating framework and research propositions for a new HRM approach in the digitized economy. Hum. Resour. Manage. Rev., 31 (1). AMSTERDAM: ELSEVIER. ISSN 1873-7889

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Abstract

The digital age calls for digital HRM approaches, as the digitized workforce confronts companies with changing requirements regarding their human resource practices. Most importantly, companies need to build strong employer brands to attract, motivate, and retain employees. One promising approach to employer branding in the digital age is to gamify companies' employer branding activities by means of serious games (i.e., digital games with an educational purpose). Both serious games and employer branding share the key characteristic of facilitating learning to create knowledge. Despite existing research on employer branding and serious games in separate streams, virtually no research addresses their relationship, albeit its strong relevance for researchers and practitioners alike. The authors discuss both domains and their relation, propose a conceptual framework building on a novel learning-based extension of the affective events theory, and derive directions for future research to advance the understanding of gamifying employer branding in the digitized economy.

Item Type: Journal Article
Creators:
CreatorsEmailORCIDORCID Put Code
Kuepper, Denise MarieUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Klein, KristinaUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
Voelckner, FranziskaUNSPECIFIEDUNSPECIFIEDUNSPECIFIED
URN: urn:nbn:de:hbz:38-575061
DOI: 10.1016/j.hrmr.2019.04.002
Journal or Publication Title: Hum. Resour. Manage. Rev.
Volume: 31
Number: 1
Date: 2021
Publisher: ELSEVIER
Place of Publication: AMSTERDAM
ISSN: 1873-7889
Language: English
Faculty: Unspecified
Divisions: Unspecified
Subjects: no entry
Uncontrolled Keywords:
KeywordsLanguage
OPTIMUM STIMULATION LEVEL; SERIOUS GAME; DECISION-MAKING; VIRTUAL-REALITY; CORPORATE IMAGE; JOB CHOICE; GAMIFICATION; CONSUMER; RECRUITMENT; FIELDMultiple languages
ManagementMultiple languages
URI: http://kups.ub.uni-koeln.de/id/eprint/57506

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